For more articles on computer dreams see list at bottom
Fill out the online survey form on computer dreams:
http://www.dreamgate.com/dream/computers/computerdreams.htm
Digital Dreaming Research Project:
Project Goals and Considerations
Richard Catlett Wilkerson
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Are you having dreams about robots, cyborgs, androids, Borgs, robots or
animated machines? Are you having dreams of computers, programs that take on a
life of their own, dream experiences with keyboards and monitors, printers or
wires? How about dreams of the Internet, surfing, chatting, interacting with
others or online bots?
If so, we would like to have your digital dreams for our research project
examining the shift in culture from man to machine, organic human to augmented
humanoid, analog thinking to digitally mediated virtual reality.
Digital Dreaming Survey:
http://www.dreamgate.com/dream/computers/computerdreams.htm
Thanks for your help in this research project!
Also, you can :
o e-mail them to me, Richard Wilkerson, at rcwilk@dreamgate.com
o drop them off anonymously at http://www.dreamgate.com/dream/temple
o fill out the ascii plain text version
http://www.dreamgate.com/dream/computers/computerdreams_survey.txt
and snail-mail to
Computer Survey
%DreamGate
4644 Geary Blvd PMB 171
San Francisco, CA 94118
Considerations and thoughts:
We began the last century using horses and buggies, but quickly shifted to
cars, trucks and jets. More and more of our time is now spent in these vehicles
and our dreams reflect these changes. As the 21st Century begins, we find
ourselves spending more and more time with digital objects and in computer
mediated realities. And again, the objects in our dreams are changing. More
computers inhabit the dreamscape than ever before. More monitors, keyboards, and
modems take up our dream time. New combinations of humans and machines reveal
themselves at the dream's doorstep. In short, the dreamworld is becoming more
and more inhabited by digital objects, by digitally concerned and augmented
subjects, by digitally mediated environments and ecologies. Through the
collection of digital dreams, the Digital Dreaming Research Project will provide
a front row seat for dream researchers, psychologists, cultural theorists and
others interested in perhaps one of the greatest socio-historical moments in
history at this threshold of change.
Of course, just as the dream cars are not made of metal and rubber, the
digital dream objects are not exactly digital. This brings up the interesting
question of how dreams handle analog vs.digital dream objects.
For example, there has always been a problem with dream machines. Brakes that
don't stop, steering wheels that don't turn, phones that won't connect. These
are classic tales of dreamland. Will digital objects follow suite? Will they
cause the same degree of difficulty or not? Will they appear more as helpers, or
objects that hinder and frustrate us? Do digital dream objects statistically
break down as often as analog dream objects? Will this be a function of the way
they are reflected in our waking attitudes, or will we see variances that call
for other explanations? The Digital Dreaming Research Project will look at this
change in objects from one Century to the next.
Or more psychologically, will the mind and soul use digital objects in a
different way than analog objects? Does the digital dream object follow the
displacements and metonymies of old analog tropes, or is it a whole new trope,
which distributes significations in a manner never seen before? It is quite
possible that digital objects will affect the dream in ways that would be
unimaginable with analog objects. Perhaps we will see new networking metaphors,
reproductive viral distributions, packet switching information modulators,
convertible symbolic replicants, substantial androidic envelopments and
cybernetic enviro-responsiveness. The Digital Dreaming Research Project will
provide data on how these new dream objects are experienced by the dreamers and
suggest ways the images function differently than analog dream imagery.
Digital objects are enveloped by analog dreaming. As the two crash headlong
into one another, series of variable permutations will emerge, creating fractal
variations and polyvocal lines of novel relations. That is, as we begin to merge
the analog/organic and digital/silicon in waking life, our dreams will be
enveloping the differentials, modifying the models and developing series of
variation. The Digital Dreaming Research Project will provide the dream data for
researchers to begin watching these processes unfold.
Perhaps our dreams will resist these new digital objects. Will we dream of
them with the same frequency as we did cars when they first appeared in the
cultural scene? Or will these digital objects be too foreign to the dreaming
mind and be tossed aside as unusable, non-preferred images that inadequately
express the deep affect of a soulful underworld? The Digital Dream Research
Project will track the resistances as well as the appropriations of the dreaming
mind and explore these using both traditional psychologies as well as
alternative cultural practices and perspectives.
The question of what it means to be human is challenged, extended and
sometimes exceeded in the human-machine mix. Biological computers, augmented
intelligence, prostheses for limbs, fully machined organ transplants, and cloned
genetic material all allow us to ask if something is still human. From one side
we ask how many artificial parts, cloned additions and transplanted pieces tip
the scale and send the human teetering on the edge of being designated a
machine. On the other side, how smart and efficient does a machine have to be
before we allow it the status of a sentient being? Or, as in the replicants of
the movie Bladerunner, is there a point where the machines are far more
sentient, intelligent and capable than the human who may have created these
machines? Will the humans then become a non-essential animal in the swirl of
cultural developments which move too fast for the human to keep up, or will we
have created an intelligence that is globally sensitive to our goals and
desires? The Digital Dreaming Research Project will look at what dreams have to
say about this development and how replicants may already be using our dreams to
find the answers.
Related data and computer dreams March 2001 - April 2001
Please send in computer dreams and keep the digital dreaming research project
going. rcwilk@dreamgate.com
OR use the survey form:
http://www.dreamgate.com/dream/computers/computerdreams.htm
Other articles:
Wilkerson, Richard Catlett (1999 August). Research Request:
Computer's in Dreams : Pre and Post Internet Perceptions. Electric Dreams &
Part I Pre-Net Electric Dreams 6(8). Retrieved October 30, 2000 from Electric
Dreams on the World Wide Web: http://members.telocity.com/rcw666/ed-articles/richard_wilkerson_1999_aug_computers_in_dreams.htm
Wilkerson, Richard Catlett (2000 March). Digital Dreams: The
changing (inter)face of dreams in the twenty-first century. Electric Dreams
7(3). Retrieved October 30, 2000 from Electric Dreams on the World Wide Web: http://members.telocity.com/rcw666/ed-articles/richard_wilkerson_2000_mar_computer-dreams1.htm
Wilkerson, Richard Catlett (2000 July). Digital Dreaming Series: Computer Dreams
II : The changing (inter)face of dream texts. Electric Dreams 7(7). Retrieved
October 30, 2000 from Electric Dreams on the World Wide Web: http://members.telocity.com/rcw666/ed-articles/richard_wilkerson_2000_july_computer-dreams2.htm
Wilkerson, Richard Catlett (2000 November). Digital Dreaming
Series: Computer Dreams III :: The Digital Shift in Culture. Electric Dreams
7(11). Retrieved October 30, 2000 from Electric Dreams on the World Wide Web: http://members.telocity.com/rcw666/ed-articles/richard_wilkerson_2000_nov_computer-dreams3.htm
Wilkerson, Richard Catlett (2001 January). Digital Dreaming
Series: Computer Dreams IV :: Dream Code and Decoded Flows. Electric Dreams
8(1). Retrieved December 31, 2000 from Electric Dreams on the World Wide Web: http://members.telocity.com/rcw666/ed-articles/richard_wilkerson_2001_jan_computer-dreams4.htm
Wilkerson, Richard Catlett (2001 May). Digital Dreaming
Series: Computer Dreams V :: Emergence of Digital Imagery in Analog Dreamers.
Electric Dreams 8(5). Retrieved May 1, 2001 from Electric Dreams on the World
Wide Web: http://members.telocity.com/rcw666/ed-articles/richard_wilkerson_2001_may_computer-dreams5.htm
Wilkerson,
Richard Catlett (2001 June). Digital Dreaming Series: Computer Dreams VI ::
Digital Dreaming: Emergence or Replacement Imagery? Electric Dreams 8(6). Retrieved
July 7, 2001 from
Electric Dreams on the World Wide Web:
http://members.telocity.com/rcw666/ed-articles/richard_wilkerson_2001_june_computer-dreams6.htm
Wilkerson, Richard Catlett (2001 August). Digital Dreaming
Series: Digital Dreaming Research Project: Project Goals and Considerations.
Electric Dreams 8(9). Retrieved August 26, 2001 from Electric Dreams on the
World Wide Web:
http://members.telocity.com/rcw666/ed-articles/richard_wilkerson_2001_aug_computer-dreams7a.htm
Wilkerson,
Richard Catlett (2001 August). Digital Dreaming Series: (7b) Digital Dreams from
March 2001 through April 2001. Electric Dreams 8(9). Retrieved August 26, 2001 from
Electric Dreams on the World Wide Web:
http://members.telocity.com/rcw666/ed-articles/richard_wilkerson_2001_aug_computer-dreams7b.htm
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