Rising from a DreamTime before time began, dreams have
provided an underlying matrix of creative inspiration to individuals and
cultures for hundreds of thousands of years. These nocturnal inspirations have
been revived in the modern dream movement. The new techniques and practices have
led to an outpouring of dream inspired drawing, painting,, sculpture, collage,
poetry, stories, myths, tales, theater, drama and other presentations. As soon
as culture went online in the late 20th Century, it began presenting these dream
inspired forms on the global digital theater.
The Global Digital Dream Theater
A new paradigm, a new consciousness, is needed to understand & create the
world about to open in the 21st Century. Archetypal psychologist Stephen
Aizenstat recently noted that all our attempts to create a rational world based
on even the simplest notions cooperation and ecology have failed. What we may
need to turn things around. Instead of imposing our values on the World, we may
need to listen to what the World itself is saying, what the World itself wants.
He suggested at the 1999 Association for the Study of Dreams Conference in Santa
Cruz that Dream Movement may be in just the right position to teach people how
to listen. People who attend to dreams know how to create something new and
unexpected from a power that lies beyond the individual ego and the individual
will. In pushing interpretation to its limit [imposing one expression upon a
content] creative dreamers have also learned to not-interpret [allow oneself to
become the content of the dream's expression]. This dance of creative
cooperation allows a play to unfold that is often unexpected and novel, dramatic
and significant to more than just the single dreamer. As this dance moves onto a
global stage, new kinds of theater emerge and the classical boundaries of stage,
theater, gallery, art museum, journal, book, person, village, community and
place change. We now have place without location. Anywhere is everywhere.
Distance collapses, and horizons merge. Dreams speak, write, dance and form part
of the new digital matrix.
Dream Inspired Art Galleries
Dream inspired artists have taken to the Internet creating traditional
galleries with pictures on the wall, and interactive pictures that talk about
themselves and allow chat with the artist. Dreams and dreamer artists like
feedback and engaging others. E-mail responses can be imbedded directly into an
art piece, so that viewers who wish to write to the artists can do so
immediately. Others have set up message boards that allow the viewer to post a
public message or join an ongoing written discussion of the art.
The Granny Gallery, a project by Nancy Richter Brzeski, includes several
works that focus on the evolving relationship between dream, artist and family
members. The evolution of Brzeski's work can be seen in a brief glance on her
index page, or in more depth in larger graphic reproductions. The viewing public
enter into something between a catalog and a gallery. Brzeski includes a dream
about her Hungarian grandmother, Dora Graubart, who inspired the many
"Granny" pieces. Also included are biographies and notes about the art
work & the creation process. A feeling of ancient rootedness occurs,
offering a sense of deep insight into how the creative process emerges and grows
from our dreams.
New URL:
http://www.nancyrichterbrzeski.com
old url historic only.....
[http://www.dreamgate.com/dream/granny/]
Alissa Goldring's Dream, Life, Art Gallery uses a revelation-across-time
approach. With each new month a new gallery room focusing on a specific piece is
opened. Each art piece is connected to a specific dream or dream series, as well
as a life lesson. Each month a new article and graphic appear. Does the dream
art illustrates the text, or is the text part of the graphicness of the
presentation? Like a meditation on life itself, one can sit at this site, gain
decades of perspective and at the same time achieve a quiet mind. [http://www.dreamgate.com/dream/goldring]
Epic Dewfall travels at night in his lucid dreams and searches for pictures
on the dream walls. With some concentration he will remember a few of these upon
awakening and then reproduces them on paper. The pictures then get scanned
(digitally copied) and put in his online gallery. The background gallery itself
is clearly an art piece as well. The World Wide Web gives Dewfall ability to
work more closely with the staging environment and to change the set more often
with less expense than a traditional gallery. Dewfall also happens to be a poet
as well as graphic artist, and the text is mixed in as hypertext, meaning that a
viewer may jump to a page with an entire poem. Dewfall's pictures and poems
bring about an intuition that what is material shimmers in the foreground of a
larger story, one that can be accessed best during a dream. [http://www.storm.ca/~lucid/]
The Dream Wave Theatre (not the same as Slow Wave) mixes text and graphics in
a unique way to explore mythological archetypal mysteries of dreams. There is no
attempt to categorically exhaust the possibilities, but rather a deep respect
for those dreamy things that neither text nor graphics can circumscribe, but
only celebrate in wonder. In a traditional gallery this is usually done by
having a labyrinth of rooms. On the Web this is accomplished by turning graphics
into buttons that, once selected, reveal a whole new area. On Dream Wave these
new areas are meant to lead one more deeply into a particular theme. [http://www.dreamwv.com/uworld/theatre/index.html]
A creative approach taken by Jesse Reklaw has been to illustrate
contributors' dreams in comic form and then add them to one of the galleries.
The Slow Wave gallery includes weekly additions, a short dream strip each week
plus weeks past. The Concave Up Gallery is more involved and connected with the
offline publication of the dream comic Concave Up. With this approach, Reklaw
has developed an interactive cyber-site that both feeds the Net and draws
sustenance as well.
[http://www.nonDairy.com/slow/wave.cgi]
Linton and Becky Hutchinson's DreamLynx is one of the original feedback dream
sites. They also accept dreams and distribute them to various artists for
illustration. Those Illustrations are then put on the Web with the dreams. The
dreamer remains anonymous, when they wish to, and the dream may also be put on a
message board/bulletin board for others to comment. Joint projects between
DreamLynx and Electric Dreams have expanded the simple post-and-comment into
dream groups much like the ones researched by John Herbert. The dreamer may,
during the course of the group, produce more art which can then be returned
again to start the process over. [http://licensure.com/.dream/]
Dream galleries will be expanding and becoming more popular as people realize
the low development and maintenance cost, the potential audience and the
exciting new possibilities in multimedia presentations. And of course, these
galleries are on Web sites that host a wide variety of dream sharing
information, education, contacts and links to other sites.
[http://www.dreamgate.com/dream/resources Select "Online" and
"Dream Art"]
The Digital Oracle
One morning I woke up and had the following dream: "I was with a dying
friend. I was sitting by his bedside and he told me a dream [in the dream]. He
said "I was in a room like a museum, except you could play with the art. I
found some masks in there and realized I had donated them many years ago. I
tried a few on and was concerned about how they might fit. " I asked my
friend in the dream what he wanted to do with the dream. He said "I want to
dance the dream."
This notion of dancing the dream struck a deep cord in me and I began a
several year journey exploring dreams and their connection with drama. This
eventually led me to Greece, where I visited the dream temples of Apollo. So
much dreamwork is Apollonian, seeing from a distance. Even the techniques of
dream incubation, of dreaming the proper dream to get in to see the oracle, were
around seeing and vision. I found that part of the year, Apollo's dancing
brother Dionysis was the ruler of the temple. At Delphi, we traced this switch
back into the distant past. Apparently, before the Greeks were at Delphi (and
before Apollo slew the dragon to take the temple as his own) there was an
earlier culture. In this culture they had an oracle who lived high in the
mountains of Parnasos, above Apollo's temple at Delphi. With the help of locals
in the area we found the cave in these hills where the oracle was said to have
been taken from. She was imprisoned at Delphi, surrounded by priests who
interpreted her visions. The Greeks also gave names to the other deities found
in her cave, which included among them one called Pan. Interestingly, Pan is
said to have taught Apollo dream interpretation. The cave seemed to be the
stronghold of a Dionysian like cult, with maenads that roamed the hills in
groups and centered around the oracular grotto [korikian cave, Corician in
Latin]. Apparently, dreams were first danced. Some of these became myths. But
the Greeks separated the dance and turned it into a theater, splitting audience
and participant. The mythic dream dances could then be controlled, but
eventually lost all their juice and power. This is always a struggle in
dreamwork as well. I found that my own dreamwork began to take on more drama,
more enactment and less abstract interpretation. But it wasn't until the next
year and I went online that the real theater for dreams I was looking for began
to emerge. For more on Delphi and Dreams, see my Songs of the Oracle site at
http://www.dreamgate.com/dream/oracle
Start your own digital dream theater
One of the aspects of shifting from the abstract interpretation of dreams to
more theatrical interpretations is the loosening of the demand for the dream to
be what I want it to be. That is, it no longer has to represent what I want it
to. The dream-as-presentation takes on a life of its own. This is no where so
true as the Internet. Dream images hyperlink to worlds without end. Dream texts
are returned from the cybersphere with notes. Dream poetry floats in Cyberspace
and inspires and provokes thought and action. Dream pictures shift through the
electrosphere and mix, one moment a gallery, the next a cover for an e-zine, the
next a downloaded poster for a protest march on the other side of the world.
Soon you will be able to type in your dream and get a quick movie in return. The
first movies will be awful, but funny and amuse us. Later they will be profound
and amaze us. The flow of the dream will no longer be crushed by the morning
sun.
Some places to get started:
— Build a web site and post your dream with a drawing or photograph. If you
don't like building sites, ask a dream web site owner to post your dream and
picture. You will be amazed how many are willing to do this.
— Send a dream into the Cybersphere. Post it on alt.philosophy or alt.dreams
or alt.dreams.lucid
— Share your dream as a valid piece of literature to an online e-zine or
literary magazine.
— Join the ASD DreamArts ezine and submit a dream inspired art piece.
— Take a trip to Kinkos or your local copy center. Learn how to scan your art
onto a disk in jpg or gif format so you can upload them into Cyberspace.
— Find a magazine or e-zine online that doesn't have cover art. Offer them a
graphic.
— Get familiar with a graphics program. Some are free! Download Paint Shop Pro
from www.tucows.com and illustrate your dream!
— Take a dream graphic and "hotspot" it related sites. Different
parts of the picture will send the traveler to different parts of the world, or
perhaps another graphic that more deeply expresses that part of the dream. Build
a dream dungeon online!
— Take a picture of a dream inspired piece of dream sculpture. Take pictures
from many sides and build a web site that allows the visitor to explore all the
sides. Perhaps some of the side lead to journal entries about the dream as well.
— Start a dream series, post a dream a week and allow others to connect their
own dreams.
— Record your dream and add ambient background. Turn this recording into a
.wav file
|